These two links will lead you to the downloads of both the MAC and WINDOWS versions.
Download The Mac Version Here
Download The Windows Version Here
Sunday, 29 May 2011
Sunday, 8 May 2011
Update 080511
Not updated in a couple of weeks (oops) But progress has been made for sure.
My current goal (today) is to create a 'splash page' a page which is launched before the playable part, basically a menu screen. With the logo, a couple of GUI buttons and a background of some sort.
My task today is to create alternating cameras for my background, that are set up in key area to provide a more interesting menu screen instead of a static image. I have come up against a couple of problems, one being that I can't get the cameras for function right on a timer, essentially alternating and looping through different cameras automaticly, the problem I have is that it skips camera 1 (of 3 at the moment) sticks on 2 for around 20 seconds and then jumps to 3 for the remainder of the time and doesn't loop. I'll look into that in more depth later on but for the minute I have the function running and looping with a ".GetKey" function running for 1, 2, and 3 numeric keys.
Heres is the pain in the arse code with the .GetKey funtion.
So hopefully by the end of today I will have a functioning splash page Complete with Logo and 2 GUI buttons (PLAY and ABOUT OVERLAND)
Aside from that I am plugging along with texturing and adding small features to flesh the world out. though the texturing is taking up a lot of time.
My current goal (today) is to create a 'splash page' a page which is launched before the playable part, basically a menu screen. With the logo, a couple of GUI buttons and a background of some sort.
My task today is to create alternating cameras for my background, that are set up in key area to provide a more interesting menu screen instead of a static image. I have come up against a couple of problems, one being that I can't get the cameras for function right on a timer, essentially alternating and looping through different cameras automaticly, the problem I have is that it skips camera 1 (of 3 at the moment) sticks on 2 for around 20 seconds and then jumps to 3 for the remainder of the time and doesn't loop. I'll look into that in more depth later on but for the minute I have the function running and looping with a ".GetKey" function running for 1, 2, and 3 numeric keys.
Heres is the pain in the arse code with the .GetKey funtion.
- function Update () {
- if(Input.GetKey("1")){
- Debug.Log("Using Camera One");
- camSwap(1);
- }
- if(Input.GetKey("2")){
- Debug.Log("Using Camera Two");
- camSwap(2);
- }
- if(Input.GetKey("3")){
- Debug.Log("Using Camera Three");
- camSwap(3);
- }
- }
-
- function camSwap(currentCam : int){
- var cameras = GameObject.FindGameObjectsWithTag("cam");
-
- for (var cams : GameObject in cameras){
- cams.GetComponent(Camera).enabled = false;
- }
-
- var oneToUse : String = "Camera"+currentCam;
- gameObject.Find(oneToUse).GetComponent(Camera).enabled = true;
- }
So hopefully by the end of today I will have a functioning splash page Complete with Logo and 2 GUI buttons (PLAY and ABOUT OVERLAND)
Aside from that I am plugging along with texturing and adding small features to flesh the world out. though the texturing is taking up a lot of time.
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