So its been a while since my last up date... and I have no excuse besides pure bone idleness!
Sorry.... Really.
ANYWAY.
Down to work
After Shep had gotten to a certain level of completion I began work on the scene where I'd place him for his Static Renders.
Thus This Through its self out there. (Large Renders)
After a lot of fart arsing around with more then enough Umming and Ahh'ing I though this whole idea sucked. 50% of the texturing at this point is place holder texturing so that wasn't a big drain, the real problem came, for me, out of its lay out. its a 2 walled scene... relatively small. won't really show off what I can really do with regards to effects, Lighting, composition, and all that badgiger. So instead of scrapping that entire scene, I took the windows away, took the lights away and expanded on the scene so that it covers a larger area and had 4 walls, enclosed but it means I can theme the area more and really stretch my legs.
Stupidly of me (this is becoming quite apparent and common) I didnt take many production shots of my modeling it. But i do have SOME snap shots of its current state.
Lighting Test of centre feature pillar with a placeholder geometry to test point lighting.
Making A glass shader was a trial but I finally got it sorted, Anistropic Shader > 2x VRamps (one slight gradient one pure white) > Info Sampler Node > Feck with the setting to get it looking as good as it can.
More coming... assessment time.
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