Texturing:
- Stairs
- Lounge
- Basement
- Abyss
- Pipe Groups
- Large Pipes
- Start Corridor
- Bulkheads
- Mini Bulkheads
- Elevator Wall
- Elevator Structures
- Storage Room
- Residential Floor 2
- Residential Floor 3
- Terrain
- Broken Lift
- Shaft Structures
- 5 box Veriants
- Bottle
- Closed Ration Box
- Open (uneaten) Ration Box
- Open (Eaten) Ration Box
- Message Wall
- Directional Messages
- Open Hinge Door On Key Up
- Automatic Door On Proximity
- Flash Light On/Off On Key Up
- Water (10x Variants)
- Spark (10x Variants)
- Basement Floor 1
- Basement Floor 2
- Canteen (start area)
- Residential Floor 1 (Small Blocked Area)
- Residential Floor 2 (Corridor)
- Residential Floor 3 (Corridor w/ 2 Open cubicles)
- Terrain
- Fire 1 (Fire Bins)
- Fire 2 (Start)
- Fire 3 (Shaft)
- Ambient (Start)
- Ambient (Stairwell)
- Ambient (Lounge)
- Ambient (Both Residential)
All I can say is AGHHHHHHHHH
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