Thursday 25 November 2010

Thursday 11 November 2010

shep Model and Sketch book scans

 So here is SHEP the main character thus far in his model

Redoing the leg and the hand so they ain't there.


The head took several attempts at modelling. Box Modelling, Sphere Modelling . But I found that Patch Modelling was the best way of getting the right edge flows for the face... much less stress.. but it took me longer then I think it normally would, although, with time I will get better (tis nature yes?)

SKETCH BOOK SCANS 
And Annotations.

Bad anatomy of the sniper and an infantry idea

Working on Tabitha and the U.E.N. Tactical Gear

Throwing down some general ideas.

Throwing down some ideas for the Kerne

A scrapped Idea for the Wailers

Kerne Weapons (some).
(Left to right) Gauss Rifle, Tazer, Slug Gun, Heavy Rail Rifle (Steady Cam Harness Mounted)

Thinking about the snipers gear, though someone pointed out that... it doesn't look cool enough,
Like it wouldn't be what a sniper would wear. Maybe a soldier but not a sniper. So I'm keeping 
the body for the infantry Kerne, but rejigging the sniper.

Monday 8 November 2010

U.E.N. Carbine (A.k.a The Snub Nose)

Almost nearly close to being finished modelling

Just the butt stock to

 





Complete with Cartridge Ejection chamber, bolt, magazine release, chin rest, off hand support, muzzle guard, Muzzle guard rail and fire selection switch.

Tuesday 26 October 2010

Components in MAYA and their UV maps and Hi-Res Scout Head WIP

To better get to grips with UV mapping and texturing, I've taken it on myself to model small components form the game, things that won't take so long to model and texture but will help me practice mapping, cutting and sew UVs and texturing. So here are some.

Food Vendor Mesh

Drinks Vendor Mesh

Sandwich pack Mesh (Thats right... sandwich pack!)

Ever Exciting Magazine mesh

Sweets Packet mesh (yep... sweet packet)

Chocolate bar mesh (complete with testing texture)

Old fashioned book mesh

All very helpful for getting my head round the texturing process.

I've also been "sketching" character busts in ZBrush, not intended for ingame at all or for texturing... but as a way of portraying what a certain character will look like (hopefully). 

Heres my favourite so far, the Kerne Scout... needs tweeking in areas but over all very happy.






Sketch book

Pages from the sketch book of this brief. Just to show you where my initial design head is at.