Wednesday 26 January 2011

A long left HELLOO!!!

So its been a while since my last up date... and I have no excuse besides pure bone idleness!

Sorry.... Really.

ANYWAY.

Down to work

After Shep had gotten to a certain level of completion I began work on the scene where I'd place him for his Static Renders.

Thus This Through its self out there. (Large Renders)





After a lot of fart arsing around with more then enough Umming and Ahh'ing I though this whole idea sucked. 50% of the texturing at this point is place holder texturing so that wasn't a big drain, the real problem came, for me, out of its lay out. its a 2 walled scene... relatively small. won't really show off what I can really do with regards to effects, Lighting, composition, and all that badgiger. So instead of scrapping that entire scene, I took the windows away, took the lights away and expanded on the scene so that it covers a larger area and had 4 walls, enclosed but it means I can theme the area more and really stretch my legs.

Stupidly of me (this is becoming quite apparent and common) I didnt take many production shots of my modeling it. But i do have SOME snap shots of its current state.

Lighting Test of centre feature pillar with a placeholder geometry to test point lighting.








Making A glass shader was a trial but I finally got it sorted, Anistropic Shader > 2x VRamps (one slight gradient one pure white) > Info Sampler Node > Feck with the setting to get it looking as good as it can.

More coming... assessment time.