Saturday 23 April 2011

Check List Break Down

My current check list looks like

Texturing:
  • Stairs
  • Lounge
  • Basement
  • Abyss
  • Pipe Groups
  • Large Pipes
  • Start Corridor
  • Bulkheads
  • Mini Bulkheads
  • Elevator Wall
  • Elevator Structures
  • Storage Room
  • Residential Floor 2
  • Residential Floor 3
  • Terrain
  • Broken Lift
  • Shaft Structures
  • 5 box Veriants
  • Bottle
  • Closed Ration Box
  • Open (uneaten) Ration Box
  • Open (Eaten) Ration Box
  • Message Wall
  • Directional Messages
Scripts:
  • Open Hinge Door On Key Up
  • Automatic Door On Proximity 
  • Flash Light On/Off On Key Up
Emitters:
  • Water (10x Variants)
  •  Spark (10x Variants)
Builds:
  • Basement Floor 1
  • Basement Floor 2
  • Canteen (start area)
  • Residential Floor 1 (Small Blocked Area)
  • Residential Floor 2 (Corridor)
  • Residential Floor 3 (Corridor w/ 2 Open cubicles)
  • Terrain
Audio:
  • Fire 1 (Fire Bins)
  • Fire 2 (Start)
  • Fire 3 (Shaft)
  • Ambient (Start)
  • Ambient (Stairwell)
  • Ambient (Lounge)
  • Ambient (Both Residential)
_____________________________________________________

All I can say is AGHHHHHHHHH

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